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1.2 creatures per second [Jun. 20th, 2008|10:32 am]
1.2 creatures per second was the rate at which people were uploading to Sporepedia on launch day. Damn. We're almost up to 600,000 creatures uploaded now, 3 days after launch, which is enough interesting data to see various interpretations of popular characters. Here's some good searches:

Trogdor
Rancor
Yoshi
Pikmin
Goomba
Kirby
Metroid
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Spore begins! [Jun. 14th, 2008|01:46 am]
Tonight has been amazing! We released the Creature Creator to some early adopters (journalists, some fans, etc) and it's already been leaked onto bittorrent, but that's great IMO, because it's a free demo. Anyhow, we've already had 3000 creatures uploaded and everytime I refresh there's more and more. So exciting to finally (after three years) let the public at the editor and see what they make! See for yourself in the Sporepedia.

Umm, and I guess grab a copy or wait until Tuesday when you can just download it from our site directly. I want to see your creatures!

Here's a link to my profile and here's a video I uploaded to youtube of one of my favorite creatures.

BTW by the time I finished writing this there were 3200 creatures! Holy jeez awesome.
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Phun, Audiosurf, and the 1979 GDC [Mar. 14th, 2008|10:40 pm]
I've been playing around with this physics simulator a lot lately - it's really well made, and kind of addicting:
http://www.phun.at/

This game is pretty cool, you point it at one of your mp3's and it creates a "level" based on the music. Then you play the level with the music in the background. It does a nice job of making the gameplay match the audio track, although I just wish the game was better:
http://www.audio-surf.com/

Hilarious:
http://www.thosearentmuskets.com/sketches/gamesconf.html
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It's official! [Feb. 12th, 2008|11:04 am]
We'll be shipping SPORE on 9/7/08! Press Release

Oh yeah, Hi everyone on LJ :)
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Wiiiiiii [Nov. 22nd, 2006|08:18 pm]
My Wii number: 5847 1963 0695 1838
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Spore on youtube [May. 7th, 2006|11:56 pm]
Holy jeez, our B-roll video is the #1 ranked video on youtube with 118,000 views.
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(no subject) [Jan. 8th, 2006|10:32 am]
My DS "Friend Code" is 201926-384150. Reply with yours, if you've got one.
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(no subject) [Jan. 4th, 2006|10:40 am]
I got back from our Vancouver road trip on Monday. What a cool city, though I bet it's much better in the summer when there are 12 hours of daylight instead of 4 hours and raining the whole time. On the ride up we stopped in Ashland, Portland, and Seattle. We saw some of Sarah's relatives, ate really good sushi, crossed a suspension bridge, explored the city, saw Barry, Naomi, and Liszka. Tomorrow it's back to work. Also, I just ordered a DS (the Mario Kart bundle) so I'll be wanting to play online with those of you who have it. I hope it makes me take the BART more often.

Welcome to SF Adereth!
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Who are you in 30 seconds? [Dec. 6th, 2005|12:02 pm]
This is my music signature, as analyzed from my iTunes playlist. Make your own here.

I recommend using 4 second snippets.
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So cool I had to share [Nov. 18th, 2005|12:12 pm]
Colored bubbles have been invented, and will be available in the next few months.

"He synthesized a dye that would bond to the surfactants in a bubble to give it bright, vivid color but would also lose its color with friction, water or exposure to air—not fade, not transfer to something else, but go away completely, as though it had never been there. When one of these bubbles breaks on your hand, rub your hands together a few times and look: Poof. Magic. No more color. If the bubble breaks on your shirt or the carpet or the dog, you have two choices: Dab it with a touch of plain water to remove it immediately, or forget about it for half an hour. Either way, the color will soon be gone."

They’re already thinking of other uses for the technology too:

"Among the ideas Kehoe has already mocked up are a finger paint that fades from every surface except a special paper, a hair dye that vanishes in a few hours, and disappearing-graffiti spray paint. There's a toothpaste that would turn kids' mouths a bright color until they had brushed for the requisite 30 seconds, and a soap that would do the same for hand washing."
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Update [Nov. 9th, 2005|09:38 am]
Hmmm, what's going on with me. First off, my copy of Guitar Hero arrived last night. For those who don't know about the game, it's very similar to Frequency & Amplitude, except for the huge plastic guitar. Needless to say, the game is totally awesome and I was rockin' out to "More Than A Feeling" this morning. Some friends (with awesome speakers, you know who you are) need to buy a copy so we can have a Guitar Hero multiplayer game night very soon.

Music-wise, I've seen a couple good shows and I've got some good ones coming up. Last Thursday I saw They Might Be Giants. It was the first time I'd ever seen them so I wasn't sure what to expect. They put on a really energized show complete with very amusing onstage banter. They played some of their childrens songs from the "No!" album, but rocked them out hardcore, I loved it. Also last week I went to a Beat Box competition... those guys are GOOD. It was put on by a small organization called Vowel Movement and there were probably only 30 people there total. It's pretty amazing to hear the diversity and complexity of sound that these guys could make with their mouths. One guy had some equipment and pedals and could layer and repeat his own tracks, good stuff. In the beginning of Decemeber Trey Anastasio (lead guitar, Phish) is coming to the Warfield for two nights, I'm going to both, super excited for those.

We had a fun halloween costume part last month (including five Prince of the cosmos costumes!), some pictures here.

Sarah started a new job at Z-Axis in Foster City, only her 3rd day today so she's still feeling it out.

Work is going really well, I'm feeling almost 100% integrated and comfortable here, working on cool stuff and starting to make some friends.

-Dan out.
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(no subject) [Sep. 29th, 2005|11:31 am]
Wow... I love this:
http://www.ps260.com/molly/SHINING%20FINAL.mov
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The meme that keeps on giving. [Aug. 19th, 2005|05:47 pm]
1. Go here.
2. Pass it on.
my answers )
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How to teach board games [Jan. 3rd, 2005|05:38 pm]
I've always felt that teaching someone the rules to a board game is a challenge. Too much information too fast, you've lost them... too much over explaining and they are bored. Eventually the person will understand, but if they've had a bumpy ride it can result in a sour experience. This article is a good read for those of us that want to get better at teaching other how to play games.
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Cat Bug [Oct. 27th, 2004|12:59 pm]
Cats seem to have some design flaws.
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Guitar Update [Oct. 23rd, 2004|02:00 am]
Tuning a guitar is just something you have to do every now and then. First the chords start sounding slightly off, but you don't care because hey, it still sounds pretty good and you are just learning so you'll let it slide. But left un-tuned a few more days and no matter how well you play it'll spew atonal crap from another dimension. So I just spent an hour and a half tuning my guitar for the first time. It's still not perfect, but at least it's back from sounding horrible. There were some good moments when I thought I was finished (after tuning each string separately), strummed a C chord and laughed out loud because it was the most awful C I'd ever heard. I finally found a site that will play the entire open string strum at once -- this proved to be the easiest way for me to tune. I know I should get one of those electronic tuners, or a pitchfork, any suggestions from the crowd? Also, any suggestions on how to train your ability to sense pitch? Maybe just a lot of tuning practice.
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(no subject) [Oct. 20th, 2004|05:07 pm]
Cool mini-adventure game, Crimson Room. It took me about 30 minutes to complete, with one *tiny* little hint from a co-worker.
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Fantastic Soundtrack [Oct. 15th, 2004|08:57 am]
I've really been enjoying the Katamari Damacy soundtrack. If you haven't heard, Katamari Damacy is this Japanese PS2 game where you play the prince of the universe ordered by your dad to push a ball (your katamari) around the world rolling over objects that stick to you. After you finish a level, your katamari is used to replace stars in the sky, since your dad got drunk one night and lost them all. Best game concept ever, and really fun. Anyhow the music in the game is fantastic, widely varied, and quality. The styles of music include fugues, swing, psuedo-rap, lounge-singer, classical piano overtures, and more. As I listen to it over and over, I wonder... how did a soundtrack this good get created for such a small game? The producer or designer must have been really passionate about the music, since not only are all the songs really great but they were all made exclusively for the game! Most of the songs have the main game theme running throughout, or if not then the lyrics are directly related to the game play:

I know you love me, I want to wad you up into my life,
Let's roll up to be, a single star in the sky.
I hear you rolling me, I want to wad you up into my life,
Let's lump up to make, a single star in the sky.


I played through the game a couple months ago after someone at work brought it back from Japan. To my surprise Namco released it in the US a few weeks ago for $20. That's a sign of things to come -- smaller games, cheaper to make, and lower priced at the store. In fact, this trend is already happening. A Japanese game company that makes a line of games called "Simple 2000" is starting to release their games in the US. Simple 2000 games are low priced, single concept games. For example, in one game you control a half naked cowgirl who fights groups of zombies on a city street -- and that's it, there's nothing more to it. Would you buy that for $15? Personally, I wouldn't, but there are tons of these things. How about one where you just perform heart surgery? Or control a mosquito and try to bite people? Now we're getting somewhere. I'm really hoping that the US game market will start to expand into smaller niches like the Japanese has. Less high budget blockbusters, more zany creative ideas!
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Game Night [Oct. 8th, 2004|02:35 pm]
I went to Mat's last night and we had an awesome time playing crazy video games. Played Pikmin 2 multi player which is AMAZING (no, really) and then a japanese game called Bishi-Bashi. I want to go into them both in more detail but for now I'll just leave you with this cool art project called the Zoom Quilt. More on the games later when I have more time to post.
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Game Programmers @ Sony [Oct. 6th, 2004|06:39 pm]
If anyone knows any game programmers looking for a job, let me know.
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